SAPUTRA, Erlangga; RAHMA YUNITA ANSI; ENDANG DORISDAY SITORUS. GAMIFIED VOCABULARY LEARNING THROUGH GIMKIT: EVIDENCE FROM AN INDONESIAN SECONDARY SCHOOL. ELP (Journal of English Language Pedagogy), [S. l.], v. 10, n. 2, p. 120–130, 2025. DOI: 10.36665/elp.v10i2.1059. Disponível em: https://www.ojs.fkipummy.ac.id/index.php/elp/article/view/1059. Acesso em: 19 apr. 2026.