THE IMPACT OF VIDEO GAMES TOWARD STUDENTS’ SPEAKING ABILITY

Penulis

  • Agung Muhammad Universitas Mahaputra Muhammad Yamin
  • Yuli Herman Universitas Mahaputra Muhammad Yamin
  • Riyen Permata Universitas Mahaputra Muhammad Yamin

DOI:

https://doi.org/10.36665/elp.v10i2.1008

Abstrak

Penelitian ini bertujuan untuk mendeskripsikan dampak dari video game terhadap kemampuan berbicara dalam bahasa Inggris (speaking) siswa. Hal ini dilatarbelakangi temuan bahwa terdapat siswa yang memiliki kemampuan yang mumpuni dalam speaking dan ketika ditelusuri lebih lanjut siswa – siswi tersebut tidak mengikuti pelajaran tambahan di luar sekolah, serta siswa – siswi tersebut aktif bermain video game. Peneliti tertarik untuk meneliti apakah video game yang dimainkan oleh siswa berdampak terhadap kemampuan speaking mereka dan game seperti apa yang memberikan dampak tersebut.

Penelitian ini bersifat deskriptif kualitatif. Populasi dan sampel dari penelitian ini adalah sampel yang mengikuti kriteria bermain game dan menguasai speaking pada kelas 8 SMP Negeri 2 Kota Solok tahun ajaran 2023/2024 yang berjumlah 30 siswa. Pengumpulan data dilakukan dengan interview tatap muka, observasi dan analisa dokumen.

Hasil penelitian menunjukkan bahwa adanya dampak positif yang diberikan oleh video game terhadap kemampuan speaking siswa. Ditemukan bahwa pada video game banyak terjadi komunikasi dalam bahasa inggris yang memicu siswa untuk berlatih di luar jam sekolah. Kata – kata dan kalimat baru juga membantu siswa untuk dapat berkomunikasi dengan lebih lancar berkat kosa kata baru yang mereka peroleh dari game.

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Diterbitkan

2025-07-19

Cara Mengutip

Muhammad, A., Herman, Y., & Permata, R. (2025). THE IMPACT OF VIDEO GAMES TOWARD STUDENTS’ SPEAKING ABILITY. ELP (Journal of English Language Pedagogy), 10(2), 230–239. https://doi.org/10.36665/elp.v10i2.1008